A Note From The Writers:
Generally, the apocalypse is associated with a sense of finality. It is often seen as the denouement of civilisation itself. Yet, such an interpretation robs apocalyptic scenarios of their didactic value. Specifically, an apocalypse, is able to cast new insights on what was once familiar. Seemingly opposing forces and ideas may find themselves converging within an apocalyptic scenario. This is due to the inherent turmoil and upheavals present within apocalyptic scenarios, thus allowing it serve as a crucible of ideas. By exploring the confluence of two distinct entities, one is able to deepen their understanding of them.
Hence, we have titled this issue “Revelations”. In Convergence of Machine and Human: WALL-E’s Forewarning of The Future, Jane explores the blurring distinctions between humanity and artificial intelligence in Pixar’s Wall-E. On the other hand, in Exploring the Convergence between the Virtual and the Real in Ender’s Game, Lilian suggests that the virtual games found in Orson Scott Card’s Ender’s Game blur the lines between simulation and reality. Lastly, in Navigating Apocalyptic Landscapes – A Closer Look at Z for Zachariah, Kevin argues that the incongruous landscape of Craig Zobel’s Z for Zachariah serves to resolve the age old conflict between science and religion. Through our essays, we investigate the potential of apocalyptic films and how they are able to reconcile diametrically opposed viewpoints.